Mod apk Dream Hospital - Health Care v1.6.2 | Hacked | MultiMod HaVaNiToS Style |

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Havanitos

The quieter u become , the more u are able to hear
VIP
Member for 6 years
Title: Dream Hospital - Health Care v1.6.2 | Hacked | MultiMod HaVaNiToS Style |




Name of the game: Dream Hospital - Health Care Manager Simulator

Version: v1.6.2 (September 13, 2018)

Root needed? No

Internet required? Yes

Game Description:
Get on the board of the city multispeciality hospital and medical centre! We want to welcome the new health care manager of this hospital simulator: YOU! Plan, manage and coordinate our hospital staff and turn yourself into a professional manager and the star doctor of this clinic!


Our hospital doors are always open. No matter the time, the emergency room of any health care clinic needs to be prepared for anything. Become the best manager by looking after different kinds of ill patients with the best doctors and nurses and manage the finances of the health care departments: Provide life-saving care, hire staff, invest in complex medical equipment and manage business issues and health compliances to assure the quality of the service: This is a real medical management simulation! Your decisions will affect the entire health care system!

- Construct real treatment, diagnostic and emergency rooms
- Research for medicine and new medication treatments and operation technologies
- Produce various cures and medicine to treat diseases and injuries as in the best doctor and health games
- Earn good reputation planning your strategy and healing your ill patients with the best staff and medical equipment.
- Heal every illness and injuries at the surgery operation room or deploy other treatments
- At the pharmacy a nurse will give sick people a remedy for their disease
- Compete with other hospitals in the city
- Send out your ambulance fleet to cure and heal more people
- Great mix of theme hospital manager, doctors, nurses caring and healing simulation

BECOME THE HOSPITAL MANAGER WITH THE FUNNIEST DOCTOR GAMES
HEALTH QUALITY AND HOSPITAL SETTINGS
KEEP YOUR PATIENTS HAPPY


Compete with other theme hospitals in your city. Plan your strategy and earn the highest reputation as a manager by building the most efficient, beautiful and pleasant health center in the city!

Google Play Store Link:
Code:
https://play.google.com/store/apps/details?id=com.yboga.dreamhospital
MOD Features:
THIS MOD REQUEST TO RESTART THE WHOLE SAVE GAME
| How to Restart Save Game | !



You need to Pass Tutorial First!!!

FAQ?
What is = 10 > 25

OLD Value > NEW Value



MOD Version [1.] |Reset Hospital|
Starting Money -
99999420
Starting Diamonds -
99999420
Starting Experience -
0
Starting Reputation -
0

MOD Version [2.] |Reset Hospital|
Starting Money -
25000
Starting Diamonds -
99999420
Starting Experience -
0
Starting Reputation -
0
Handyman-Range = 10 > 25
Regular-Patient-ExpReward = 10 > 100
SpecialPatientExpReward = 100;
Special-Patient-MoneyReward = 50 >25000
Vip-Patient-ExpReward = 250 > 2500
Vip-Patient-MoneyReward = 150; > 50000


Do you want your OWN MOD Features?
Here is Full LIST , Edit it Send it to me Via PM , and i will Create Private MOD Version ;)


C:
        HossimSettings.SkipStuffInEditor = false;
        HossimSettings.MinZoomLevel = 3.5f;
        HossimSettings.MaxZoomLevel = 9f;
        HossimSettings.InitialCameraZoom = 5f;
        HossimSettings.HospitalLoadingPhases = 5;
        HossimSettings.InstantTimerCostFreeTime = 10f;
        HossimSettings.GridBottomLeft = new Vector3(-4.5f, 0f, -24.5f);
        HossimSettings.PhysicalCellWidth = 1f;
        HossimSettings.PhysicalCellHeight = 1f;
        HossimSettings.BlockPrice = 250;
        HossimSettings.BlockPriceMultiplier = 3f;
        HossimSettings.StartingBlocks = new int[]
        {
            8
        };
        HossimSettings.StartingBlock1Id = HossimSettings.StartingBlocks[0];
        HossimSettings.ElevatorsDisabled = true;
        HossimSettings.LobbyBlockId = 8;
        HossimSettings.LobbyBlockElevation = 0f;
        HossimSettings.PlayerPlacesLobbyDesk = true;
        HossimSettings.MinReputation = 0;
        HossimSettings.MaxReputation = 500000;
        HossimSettings.MinCellHappinessModifier = 0;
        HossimSettings.MaxCellHappinessModifier = 100;
        HossimSettings.MinCellHealthLossReductionModifier = 0;
        HossimSettings.MaxCellHealthLossReductionModifier = 100;
        HossimSettings.MinCellFilthModifier = 0;
        HossimSettings.MaxCellFilthModifier = 100;
        HossimSettings.RandomDecorHappinessEnabled = true;
        HossimSettings.MinCellDecorForRandomHappinessChance = 10;
        HossimSettings.DecorRandomHappinessChance = 0.05f;
        HossimSettings.MinDecorHappinessGain = 1;
        HossimSettings.MaxDecorHappinessGain = 6;
        HossimSettings.MinCellFilth = 0;
        HossimSettings.MaxCellFilth = 100;
        HossimSettings.HighCellFilth = 40;
        HossimSettings.MediumCellFilth = 25;
        HossimSettings.PatientWalkFilthChance = 0.05f;
        HossimSettings.PatientWalkFilthAmount = HossimSettings.MediumCellFilth;
        HossimSettings.PersonMovementSpeed = 1.17000008f;
        HossimSettings.GrandmaMovementSpeed = 0.6f;
        HossimSettings.GrandpaMovementSpeed = 0.72f;
        HossimSettings.TimeToCrossSingleCell = 1.66666663f;
        HossimSettings.MinPersonHappiness = 0f;
        HossimSettings.MaxStaffHappiness = 100f;
        HossimSettings.MaxPatientHappiness = 100f;
        HossimSettings.PatientReceptionWaitDistance = 3;
        HossimSettings.PatientQueueWanderingInterval = 5f;
        HossimSettings.UnhappyPatientThreshold = 5f;
        HossimSettings.HappyPatientThreshold = HossimSettings.MaxPatientHappiness * 0.65f;
        HossimSettings.InitialPatientHappiness = HossimSettings.MaxPatientHappiness * 0.57f;
        HossimSettings.InitialPatientHappinessDeviation = HossimSettings.MaxPatientHappiness * 0.05f;
        HossimSettings.PatientLowHealthIndicator = 0.25f;
        HossimSettings.MaxQueuePositionForNeeds = 2;
        HossimSettings.MaxQueuePositionForMedicalRooms = 4;
        HossimSettings.HappyCuredPatientRepReward = 1;
        HossimSettings.ReputationLossAllowed = false;
        HossimSettings.InstantTreatmentCostPerSecond = 0.06f;
        HossimSettings.InstantRestingCostPerSecondStaffRoom = 0.132f;
        HossimSettings.InstantRestingCostPerSecondRoaming = 0.039f;
        HossimSettings.MinPatientHealth = 0f;
        HossimSettings.MaxPatientHealth = 100f;
        HossimSettings.MinPatientInitialHealth = 10f;
        HossimSettings.MaxPatientInitialHealth = 20f;
        HossimSettings.IllnessDefinedInitialHealth = true;
        HossimSettings.IllnessInitialHealthDeviation = 5f;
        HossimSettings.CuredIdleStepDuration = 1.35f;
        HossimSettings.CuredIdleStep2Duration = 3.5f;
        HossimSettings.PatientStatLossOverTime = true;
        HossimSettings.HappinessLossBaseInterval = 40f;
        HossimSettings.HappinessLossAmount = 1f;
        HossimSettings.MinCureChanceBonus = 0.15f;
        HossimSettings.MaxCureChanceBonus = 0.4f;
        HossimSettings.CureChanceBonussLossPerLevel = 0.05f;
        HossimSettings.MaxPlayerLevelForCertainCure = 2;
        HossimSettings.PatientDeath = true;
        HossimSettings.PatientDeathRepLoss = -1;
        HossimSettings.PatientDeathFilthyCells = 3;
        HossimSettings.AllNeedsStartSated = false;
        HossimSettings.AllClassesShareNeeds = true;
        HossimSettings.FailedNeedHappinessPenalty = 0f;
        HossimSettings.MetNeedHappinessBonus = 7.5f;
        HossimSettings.MaxNeedPropSeekDistance = 7;
        HossimSettings.MaxNeedRoomSeekDistance = -1;
        HossimSettings.HappinessPenaltyThirst = -10f;
        HossimSettings.HappinessPenaltyNoToilet = -10f;
        HossimSettings.HappinessPenaltyLongQueue = -7.5f;
        HossimSettings.HappinessPenaltyStandingWait = -10f;
        HossimSettings.HappinessPenaltyFilthyFloor = -10f;
        HossimSettings.HappinessBonusBench = 1.5f;
        HossimSettings.MaxNumberOfPatientsPerLevel = new int[]
        {
            1,
            3,
            5,
            7,
            9,
            10,
            11,
            12,
            14,
            16,
            16,
            17,
            17,
            18,
            18,
            19,
            19,
            20,
            20,
            21
        };
        HossimSettings.InitialNumberOfDialogBlockedPatients = 3;
        HossimSettings.MaxNumberOfBlockedPatients = 3;
        HossimSettings.MaxNumberOfDialogsPerLevel = new int[]
        {
            0,
            1,
            1,
            1,
            1,
            1,
            1,
            1,
            2,
            2,
            2,
            2
        };
        HossimSettings.RequiredLevelForFirstDialogPatient = 1;
        HossimSettings.TimeToCureSpecialPatients = 86400f;
        HossimSettings.TimeBetweenDialogPatients = 150f;
        HossimSettings.BlockedPatientsCountTowardsMax = false;
        HossimSettings.PatientGenerationSpeed = 3;
        HossimSettings.TimeSimulationGenerationSpeedMod = 5f;
        HossimSettings.HospitalAdmissionSpeed = 8;
        HossimSettings.TimePerNewPatientInBuffer = 100f;
        HossimSettings.MaxSpecialPatientsInHospital = 4;
        HossimSettings.MaxVipPatientsInHospital = 3;
        HossimSettings.SpecialPatientRequestInterval = 3600;
        HossimSettings.VipPatientRequestInterval = 21600;
        HossimSettings.SpecialPatientRequestTime = 60;
        HossimSettings.VipPatientRequestTime = 300;
        HossimSettings.AmbulanceUnlockLevel = 7;
        HossimSettings.HelicopterUnlockLevel = 18;
        HossimSettings.VipFacilityUnlockCost = 8000;
        HossimSettings.InstantSpecialFacilityCostPerSecondShort = 0.0105f;
        HossimSettings.InstantSpecialFacilityCostPerSecondMid = 0.0044f;
        HossimSettings.InstantSpecialFacilityCostPerSecondLong = 0.0023f;
        HossimSettings.NewHospitalInitialPatients = 1;
        HossimSettings.MinStaffAttribute = 5;
        HossimSettings.MaxStaffAttribute = 50;
        HossimSettings.MinStaffDistributionPoints = 3 * HossimSettings.MinStaffAttribute;
        HossimSettings.MaxStaffDistributionPoints = (int)(2.5f * (float)HossimSettings.MaxStaffAttribute);
        HossimSettings.StaffCostPerAttributePoint = 0.82f;
        HossimSettings.MinStaffMemberCost = 200;
        HossimSettings.HiringListHandymen = 5;
        HossimSettings.HiringListDoctors = 5;
        HossimSettings.HiringListStaffLevelVariation = 2;
        HossimSettings.StaffHappinessBonusCost = 125;
        HossimSettings.StaffHappinessBonusGain = (int)(HossimSettings.MaxStaffHappiness / 3f);
        HossimSettings.MaxNumberOfInactiveStaff = 5;
        HossimSettings.StaffHappinessInfluencesAttributes = true;
        HossimSettings.UnhappyStaffThreshold = 2f * HossimSettings.MaxStaffHappiness / 5f;
        HossimSettings.MaxUnhappyStaffAttributeLoss = 0.5f;
        HossimSettings.ForceWorkHappinessLossPerEnergy = 1;
        HossimSettings.StaffEquipmentSlots = 2;
        HossimSettings.DoctorEnergyLossPerTreatment = -1;
        HossimSettings.DoctorHappinessLossPerTreatment = -1;
        HossimSettings.DoctorHappinessLossChance = 0.05f;
        HossimSettings.TiredDoctorMaxHappinessLossChanceMod = 0.15f;
        HossimSettings.MinStaffWanderingRestTime = 30f;
        HossimSettings.MaxStaffWanderingRestTime = 180f;
        HossimSettings.StaffMemberWanderingInterval = 5f;
        HossimSettings.StaffRoomRestTime = 30;
        HossimSettings.BaseStaminaBonus = 15;
        HossimSettings.MinDoctorCharismaHappinessGain = (float)HossimSettings.MinStaffAttribute;
        HossimSettings.MaxDoctorCharismaHappinessGain = (float)HossimSettings.MaxStaffAttribute;
        HossimSettings.MinDoctorHealthGain = (float)HossimSettings.MinStaffAttribute;
        HossimSettings.MaxDoctorHealthGain = (float)HossimSettings.MaxStaffAttribute;
        HossimSettings.InstantStaffListRefreshCost = 10;
        HossimSettings.StaffListRefreshTime = 7200f;
        HossimSettings.BaseHandymanSupplies = 5;
        HossimSettings.CellFilthProtectionTime = 30;
        HossimSettings.BaseHandymanRange = 10;
        HossimSettings.HandymanRangeIsBlock = true;
        HossimSettings.MinHandymanFixingTime = 15f;
        HossimSettings.MaxHandymanFixingTime = 25f;
        HossimSettings.HandymanResupplyTime = 15f;
        HossimSettings.MaxHandymanCellCleanTime = 15f;
        HossimSettings.HandymanTimeSimulationWanderingMod = 3.5f;
        HossimSettings.HandymanWanderingRange = 5;
        HossimSettings.HandymenGetTired = false;
        HossimSettings.HandymanClosetStaffSlots = 2;
        HossimSettings.HandymanHappinessLossAmount = 0.1f;
        HossimSettings.ThoughtBubbleGroupsDistance = 4f;
        HossimSettings.HappinessBonusNiceDoctor = 7.5f;
        HossimSettings.HappinessPenaltyUnkindDoctor = -12.5f;
        HossimSettings.HappinessPenaltyBadDoctor = -25f;
        HossimSettings.MultipleSameThoughtsAllowed = false;
        HossimSettings.RandomCommentInterval = 35f;
        HossimSettings.IllnessCommentInterval = 45f;
        HossimSettings.ThoughtCommentInterval = 40f;
        HossimSettings.SittingDownIdleAnimationsSpacing = 5f;
        HossimSettings.RoomInteractionAnimationsSpacing = 5f;
        HossimSettings.RoomQueueLimit = 1000;
        HossimSettings.RoomMoneyDisplayTreatmentsNum = 3;
        HossimSettings.AreRoomPropsClickable = false;
        HossimSettings.ConstructionTimerFactor = 2f;
        HossimSettings.MaxRoomCondition = 50;
        HossimSettings.ConditionCostPerPatient = 0;
        HossimSettings.RoomSublevelsPerLevel = 5;
        HossimSettings.RoomUpgradeTime = 120f;
        HossimSettings.RoomsCanBeDeleted = true;
        HossimSettings.MinPlayerLevelForDoctorThoughts = 0;
        HossimSettings.SingleConstructionSiteAllowed = true;
        HossimSettings.InstantConstructionCostPerSecond = 0.0122f;
        HossimSettings.InstantConstructionCostMul = 2.6f;
        HossimSettings.InstantConstructionCostExp = 0.6f;
        HossimSettings.InstantConstructionCostAdd = -2f;
        HossimSettings.MaxPropMoney = 100;
        HossimSettings.PropMoneyDisplayThreshold = (float)HossimSettings.MaxPropMoney;
        HossimSettings.PropRefundFactor = 0.5f;
        HossimSettings.RoomExpReward = 0.2f;
        HossimSettings.RegularPropExpReward = 0.05f;
        HossimSettings.PremiumPropExpReward = 12f;
        HossimSettings.RoomUpgradeExpReward = 0.25f;
        HossimSettings.RoomRankUpExpReward = 250;
        HossimSettings.BlockPurchaseExpReward = 0.25f;
        HossimSettings.BaseRegularPatientExpReward = 10;
        HossimSettings.RegularPatientExpRewardPlayerLevelMod = 0.8f;
        HossimSettings.BaseSpecialPatientExpReward = 100;
        HossimSettings.SpecialPatientExpRewardPlayerLevelMod = 2.5f;
        HossimSettings.BaseSpecialPatientMoneyReward = 50;
        HossimSettings.SpecialPatientMoneyRewardPlayerLevelMod = 2.5f;
        HossimSettings.BaseVipPatientExpReward = 250;
        HossimSettings.VipPatientExpRewardPlayerLevelMod = 3f;
        HossimSettings.BaseVipPatientMoneyReward = 150;
        HossimSettings.VipPatientMoneyRewardPlayerLevelMod = 3f;
        HossimSettings.SpecialPatientReputationRewardMultiplier = 2f;
        HossimSettings.VipPatientReputationRewardMultiplier = 4f;
        HossimSettings.MaxStoredGifts = 5;
        HossimSettings.RequiredPatientHappinessForGift = HossimSettings.HappyPatientThreshold;
        HossimSettings.HappilyCuredPatientsForGift = 30;
        HossimSettings.HappilyCuredPatientsForGiftByLevelIncrease = 3;
        HossimSettings.StartingWarehouseItemCount = 0;
        HossimSettings.CityWarehousePackageSize = 15;
        HossimSettings.PlayerWarehousePackageSize = 5;
        HossimSettings.WarehouseRestockInterval = 120.0;
        HossimSettings.InitialWarehouseStorageSlots = 10;
        HossimSettings.MaxWarehouseStorageSlots = 30;
        HossimSettings.BaseStorageSlotPrice = 2;
        HossimSettings.StorageSlotPriceMod = 1.5f;
        HossimSettings.UnlimitedStorageSlotCapacity = true;
        HossimSettings.MaxEquipmentDurability = 100;
        HossimSettings.EquipmentUseDurabilityLoss = 0;
        HossimSettings.InitialWarehouseProductionSlots = 3;
        HossimSettings.MaxWarehouseProductionSlots = 6;
        HossimSettings.WarehouseProductionSlotUnlockCosts = new int[]
        {
            20,
            80,
            180
        };
        HossimSettings.WarehouseProductionCostPerSecond = 0.0045f;
        HossimSettings.MaxCraftingProductionSlots = 3;
        HossimSettings.PharmaFactorySlotUnlockCosts = new int[]
        {
            15,
            40
        };
        HossimSettings.BoosterLabSlotUnlockCosts = new int[]
        {
            20,
            50
        };
        HossimSettings.Jokers_max_available = 2;
        HossimSettings.TimeBetweenMusicTracks = 10f;
        HossimSettings.StartingMoney = 99999420L;
        HossimSettings.PlayerLevels = new long[]
        {
            700L,
            1300L,
            2000L,
            4000L,
            6000L,
            9000L,
            13500L,
            20000L,
            30000L,
            45000L,
            70000L,
            100000L,
            150000L,
            230000L,
            350000L,
            500000L,
            750000L,
            1050000L,
            1400000L,
            1800000L,
            2250000L,
            2750000L,
            3300000L,
            3900000L,
            4550000L,
            5400000L,
            6400000L,
            7500000L,
            8700000L,
            10000000L,
            11500000L,
            13000000L,
            14500000L,
            16000000L,
            17500000L,
            19000000L,
            20500000L,
            22000000L,
            23500000L,
            25000000L,
            26500000L,
            28000000L,
            29500000L
        };
        HossimSettings.StartingExp = 4204200;
        HossimSettings.StartingReputation = 50000;
        HossimSettings.StartingPremiumMoney = 99999420L;
        HossimSettings.ShouldLowerCells = true;
        HossimSettings.CellLowerOffset = new Vector3(0f, -0.0025f, 0f);
        HossimSettings.ShouldLowerWalls = true;
        HossimSettings.WallLowerOffset = new Vector3(0f, -0.001f, 0f);
        HossimSettings.GridItemMeshOffset = new Vector3(0f, 0.02f, 0f);
        HossimSettings.ShouldRaiseCellFilth = true;
        HossimSettings.CellFilthRaiseOffset = new Vector3(0f, 0.0025f, 0f);
        HossimSettings.CenterCameraOverRooms = true;
        HossimSettings.OnlyShowNegativeThoughtBubbles = true;
        HossimSettings.PlayerActionsStored = 50;
        HossimSettings.FeedbackDialogLevelShown = 5;
        HossimSettings.IsTesting = false;
        HossimSettings.ShouldRunSlowTests = false;
    }
}

YouTube Video:
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Installation Instructions:
Download the desired APK file below and tap on it to install it on your device. Make also sure to uninstall your game first if you have it installed!

Credits to: Havanitos

Download Link(s):
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Downloaded 43 times
 
Last edited:
Downloaded 108 times

Debby

SB Cartel Max Level
Staff member
♥ Sea Queen
Moderator
SB Mod Squad ⭐
VIP Member
✔ Approved Releaser
Active User
👑 Top Poster This Month
Member for 8 years
✓ Validated & Added to our Games Area. Congrats! :dragon:
 

Havanitos

The quieter u become , the more u are able to hear
VIP
Member for 6 years
@KentCave , This box is Awesomee :) , Where did u find that one , i also wanna one for my stuff <3
 

Marshall

Savage Lv6️⃣
Member for 5 years
thank you @Havanitos
Post automatically merged:

it keeps saying on nox emulator : unfortunately dream hospital has stopped
 
Last edited:
Status
Not open for further replies.
Dream Hospital - Health Care v1.6.2 | Hacked | MultiMod HaVaNiToS Style | was released by Havanitos and 4064 people like you already found this fantastic release! Find this and over 20,000 unique Android Games & Apps like this at sbenny.com, here since 2014 to serve the best Gaming Community in the world with hundreds new, safe and amazing releases every day.
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